Inventory and Store System – Part 5.3 (Hooking into Event System Events via Code) | .GAME

In this episode, we are going to go over the challenge given at the end of Part 5.2 by adding logic to sell or destroy items in our inventory. The action taken will depend on game logic such as whether the store window is open and what mouse button the player pushed. We will explore more of the event system by looking at how you can access events in code, particularly the OnPointerClick event.


from Channel 9


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s